One Paragraph of the game description goes here
// All action must wait until auth system is ready.
CG.GLT.auth.onReady(user => {
if(user.isLocalGuest()) {
// not login yet
} else {
// logged in user
}
});
// auth event listener, triggered when auth user changed
let authListener = CG.GLT.auth.onAuth(user => {
if(user.isLocalGuest()) {
// logged out
} else {
// logged in user
}
});
// auth event listener, triggered when validating a new auth action
// a following onAuth event is expected.
this.validatingListener = onAuthValidating(() => {
// show loading animation
});
The CG.GLT.api is responsible to communicate with glt.gamelet.online.
CG.GLT.commands includes all comments to query/submit data from glt.gamelet.online. The commands has a function submit() that uses CG.GLT.api.submitCommand(), so most of the time, you don't need to call the api to submit.
CG.GLT.commands.scoreService.submitScore(
'challenge', // the name of the score to submit
10, // the score
SubmitType.KEEP_HIGHEST, // submit only when the new score is greater than the one on server
TimeRange.ALL // submit to all time-ranges (history and weekly)
)
.submit();
// to receive the weekly high score list
CG.GLT.commands.scoreService.listScores(
'challenge', // the name of the scores to get
TimeRange.WEEKLY, // in which time range
OrderType.HIGH_TO_LOW, // how to order the scores
CG.GLT.api.lastUpdatedServerTimestamp, // tell the server which week to see
0, // start index
10, // how many to get
(list: UserScoreList) => {
// do something with the scorelist
},
(error) => {
// deal with error
}
)