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# BouncingBall 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.BouncingBall/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 作者 **[Haskasu](/profile/113321052805704333314@google)**
BouncingBall
Haskasu
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# Test0 One Paragraph of the game description goes here ## Getting Started <a href="cg://source/CG.Test0/game.events" class="mat-raised-button mat-primary">Edit Game Events Sheet</a> ## Authors **[Man.Ocean](/profile/111379707613261057975@google)**
Test0
Man.Ocean
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# webdesign_basic 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.webdesign_basic/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 作者 **[Haskasu](/profile/113321052805704333314@google)**
webdesign_basic
Haskasu
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# HaskaTestServer 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.HaskaTestServer/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 作者 **[Haskasu](/profile/113321052805704333314@google)**
HaskaTestServer
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# CG Server This library gives apps the tools to access the powerful game server that provided by code.gamelet.com. The server provides the abilities listed below: 1. Player managements including login, profile, password etc. 1. A database that can do score leaderboard, individual player status, and more. 1. Multiplayer online connections (powered by socket.io). ## GLT Server A Database server. <a href="cg://source/CG.Server/GLT_README.md" class="mat-raised-button mat-primary">GLT Server Readme</a> ## MSG Server A realtime socket server. <a href="cg://source/CG.Server/MSG_README.md" class="mat-raised-button mat-primary">MSG Server Readme</a> ## Authors **[Haskasu](/profile/Haskasu)**
Server
Haskasu
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# SpaceShooter_zh 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.SpaceShooter_zh/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 作者 **[gamelet.tutor](/profile/112731664099129893666@google)**
太空戰機(教學用)
gamelet.tutor
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# SpaceShooter_en One Paragraph of the game description goes here ## Getting Started <a href="cg://source/CG.SpaceShooter_en/game.events" class="mat-raised-button mat-primary">Edit Game Events Sheet</a> ## Authors **[gamelet.tutor](/profile/112731664099129893666@google)**
SpaceShooter_en
gamelet.tutor
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# TW_Starter 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.TW_Starter/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 作者 **[Haskasu](/profile/113321052805704333314@google)**
TW_Starter
Haskasu
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# TwilightWarsEvents 使用光暈戰記的遊戲引擎 + 同人陣的任務制作 = TwilightWarsEvents ## Getting Started ```typescript // app.ts export class App { constructor() { CG.TwilightWarsLib.initialize() .then(() => { CG.TwilightWarsLib.events.startEvents('CG.projectCode/your_mission.events') }); } } export const APP = new App(); ``` ## Authors **[Haskasu](/profile/Haskasu)**
TwilightWarsEvents
Haskasu
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# Tut_Trigono One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
Tut_Trigono
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# TutSpaceShooterBasic 在這兒寫下一段簡短的文字介紹你的遊戲吧。 ## 開始設計 <a href="cg://source/CG.TutSpaceShooterBasic/game.events" class="mat-raised-button mat-primary">編輯遊戲事件表</a> ## 完整的遊戲專案在此 https://code.gamelet.com/edit/Tut_SpaceShooter ## 作者 **[Haskasu](/profile/113321052805704333314@google)**
TutSpaceShooterBasic
Haskasu
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# PlayGifTest One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
PlayGifTest
Haskasu
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# LoadJsScriptTest One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
LoadJsScriptTest
Haskasu
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# GifPlayer One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
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# PixiGif Add [GIF](https://en.wikipedia.org/wiki/GIF) 89a (animated GIF) support for pixi.js. ## Getting Started Add GIF image alias to resourceManager as regular resources, and create a GifSprite by CG.PixiGif.createGifSprite(); ```typescript let resourceAlias = 'PixiGif.anim'; CG.Base.resourceManager.addAppResource(alias); CG.Base.resourceManager.load(() => { CG.Base.pixi.initialize(300, 300); // create a GifSprite, attach to pixi.root and play the animation let sprite = CG.PixiGif.createGifSprite(resourceAlias); CG.Base.pixi.root.addChild(sprite); sprite.play(); }); ``` You can setup custom sequences by any combination of frames. ```typescript let sprite = CG.PixiGif.createGifSprite(resourceAlias); sprite.addSequence('jump', [1,3,5]); // define a sequence named jump sprite.setSequence('jump', true); // set jump as the current sequence, and play ``` You can listen to events from GifSprite ```typescript let sprite = CG.PixiGif.createGifSprite(resourceAlias); sprite.on('frameChanged', (sp) => console.log('the frame is just changed')); sprite.on('complete', (sp) => console.log('the animation is complete and stopped')); sprite.on('play', (sp) => console.log('just starts playing the animation')); sprite.on('stop', (sp) => console.log('the animation is stopped')); sprite.on('end', (sp) => console.log('the animation plays to the end of the sequence')); ``` #### References - [GIF reader by Dean McNamee](https://github.com/deanm/omggif) - [GIF Format](http://www.onicos.com/staff/iz/formats/gif.html)
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# Tut_SpaceShooter A Space shooter game. Avoid astroids, and shoot as many monster as you can. For more info, go [here](https://code.gamelet.com/edit/Tut_SpaceShooter) ## Controls WASD to accelerate Mouse to shoot ## Edit Game <a href="cg://source/CG.Tut_SpaceShooter/game.events" class="mat-raised-button mat-primary">Edit Game Events Sheet</a>
Space Shooter
Haskasu
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# 3Dby2DTutorial One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
3Dby2DTutorial
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# SortingTutorial One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
SortingTutorial
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# TestFWalk One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
TestFWalk
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# CordovaTest One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
CordovaTest
Haskasu
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