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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
haskatube5
Haskasu
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# 測試用專案 # 所有測試events都在Test文件夾
testzuse0018
thedu
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
haskatube4
Haskasu
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# 舊任務仿製 ### 參考一些舊的任務進行仿製...必須强調這是"舊任務"而且新版又不能玩到的... ### 專案為公開,歡迎查看任務設定/任務流程的資料。 #### 所用模組:官方的EVENTS , ALT , EXP #### 仿製任務當中極大概率會做出一些改動,主要是因應: #### 1)難度:有時嫌太簡單或太難了。 #### 2)任務設定:有時單憑影片/個人記憶並不能完全還原任務内容。甚至現光暈根本沒相關的動作的就做不出來。(ie:有些設定我真的不知道啊) #### 所以嘛...肯定沒100%還原...可能就只是一個80%-90%相似而又難度/流程/機制差不多的任務。 <br> <br> <br> <br> <br> <br> <br>
舊任務仿製
thedu
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
haskatube3
Haskasu
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code
OPEN
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# TilemapGame One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[cook1470](/profile/cook1470)**
TilemapGame
cook1470
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
haskatube2
Haskasu
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OPEN
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ``` 也可以在 test/testbed.ts 裏找到測試用的工具使用方法。
haskatestground
Haskasu
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code
OPEN
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
haskatube1
Haskasu
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OPEN
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# OnlineGame One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[cook1470](/profile/cook1470)**
OnlineGame
cook1470
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# Playground 專門用來快速在畫板上塗塗抹抹的專案。 ## Getting Started 摳出來成為你自己的新專案後,可用以下幾種工具(在/libs裏的工具)快速畫圖。 ```typescript // 畫一個紅色的圓 draw.circle(0, 0, 100, {fillColor: 0xFF0000}); // 打開一個確認視窗 dialog.confirm('Are you sure?', 'Click confirm if you think it is ok.') .then((confirm) => { if(confirm) { console.log('User confirmed.'); } }); // 收集資料畫長條圖 let dataCollector = new DataCollector(); dataCollector.addData('一月', 1, 2); dataCollector.addData('二月', 2, 10); dataCollector.addData('三月', 3, 5); dataCollector.addData('四月', 4, 6); dataCollector.showChart('第一季', 'bar'); ```
Playground
Haskasu
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# UnityMultiplayer3D  Download [UnityMultiplayer3D setup](https://mega.nz/file/r9A11KJJ#vEBnO74MjcTYW_OeuriGNDZPBTGOeaoKHV1322pDVGE) and play instantly. I use Inno Setup to created the installer It is a Unity Multiplayer Game Controller Demo created during my work in the company. It is very fundamental and does not have many functionalities. It could act as a tutorial of Unity for beginners. This game is discontinued, so feel free to fork it. :) To run the game, go to Assert > Scences > Dashboard.unity
UnityMultiplayer3D
myworldbox
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code
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角色對決素材
BnWr9
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code
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角色HD素材
BnWr9
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code
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# 彈區88 在一個未知的宇宙角落有個充斥著子彈的危險空域。不小心落入這個險境的你,要努力閃避子彈,等待救援,如果還有救援的話...
bullet88
Haskasu
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# hiddenmath One Paragraph of project description goes here ## Getting Started (For a game project) Write some tips or instructions how to control in your game. (For building a module) Write a piece of codes to demostrate how to use this module. ```typescript function examples() { } ``` ## Authors **[Haskasu](/profile/Haskasu)**
hiddenmath
Haskasu
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# roguelike 使用Delaunay三角剖分以及最小生成樹,亂數生成Roguelike地下城地圖。
roguelike
Haskasu
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code
OPEN
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# GrabCutter 利用GrabCut演算法幫助使用者將照片去背,並能載入多張圖片P圖。
GrabCutter
Haskasu
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code
OPEN
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# Bulls And Cows Play Bulls and Cows with AI ### How to play https://en.wikipedia.org/wiki/Bulls_and_Cows ### How the AI is deisgned https://youtu.be/-3gLOGb1fLY
BullsAndCows
Haskasu
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code
OPEN
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# 視覺小說引擎(VisualNovelEngine) 本專案主要是用來製作視覺小說用的。 目前主要把最基本的場景、對話框、人物立繪、選項完成了,剩下的就是各種特效了,還有最麻煩的存檔系統。 ## 作者 **[酷可](/profile/cook14709)([youtube](https://www.youtube.com/channel/UCe4mAxtv7eWFU2FDp6bMVVg)、[twitter](https://twitter.com/dg4C2qfzv9XTyXx/media))** ## 素材提供 **[KNT graphics:矢神ニーソ](http://kntgraphics.web.fc2.com)** **[わたおび](https://wataokiba.net/)** ## 配音 **[Voicemaker](https://voicemaker.in/)**
VisualNovelEngine
cook14709
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