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# PixiGif Add [GIF](https://en.wikipedia.org/wiki/GIF) 89a (animated GIF) support for pixi.js. ## Getting Started Add GIF image alias to resourceManager as regular resources, and create a GifSprite by CG.PixiGif.createGifSprite(); ```typescript let resourceAlias = 'PixiGif.anim'; CG.Base.resourceManager.addAppResource(alias); CG.Base.resourceManager.load(() => { CG.Base.pixi.initialize(300, 300); // create a GifSprite, attach to pixi.root and play the animation let sprite = CG.PixiGif.createGifSprite(resourceAlias); CG.Base.pixi.root.addChild(sprite); sprite.play(); }); ``` You can setup custom sequences by any combination of frames. ```typescript let sprite = CG.PixiGif.createGifSprite(resourceAlias); sprite.addSequence('jump', [1,3,5]); // define a sequence named jump sprite.setSequence('jump', true); // set jump as the current sequence, and play ``` You can listen to events from GifSprite ```typescript let sprite = CG.PixiGif.createGifSprite(resourceAlias); sprite.on('frameChanged', (sp) => console.log('the frame is just changed')); sprite.on('complete', (sp) => console.log('the animation is complete and stopped')); sprite.on('play', (sp) => console.log('just starts playing the animation')); sprite.on('stop', (sp) => console.log('the animation is stopped')); sprite.on('end', (sp) => console.log('the animation plays to the end of the sequence')); ``` #### References - [GIF reader by Dean McNamee](https://github.com/deanm/omggif) - [GIF Format](http://www.onicos.com/staff/iz/formats/gif.html)
# TestFilePond A Test project for filepond. # FilePond (v1.8.8) A JavaScript library that can upload anything you throw at it, optimizes images for faster uploads, and offers a great, accessible, silky smooth user experience. ### Basic Usage Make sure to load the css before creating FilePond Apps. ```typescript CG.Base.linkCSSFile(CG.Base.getAppResourceFileUrl('[YourProjectCode.Alias]', 'react-filepond-0/filepond.min.css')) ``` Create FilePond App. ```typescript let app: FilePond.AppAPI = FilePond.create(); document.body.appendChild(app.element); ``` Create FilePond with existing element. ```typescript let app: FilePond.AppAPI = FilePond.create(document.getElementById('theIdOfTheInput')); ``` With React Component ```typescript export class FilePondComp extends React.Component { render() { return ( <div> <FilePond.FilePond allowMultiple={true} maxFiles={3}> </FilePond.FilePond> </div> ); } } ``` ### Demo Project - [TestPondFile](https://code.gamelet.com/edit/TestFilePond) ## References [Official Site](https://pqina.nl/filepond) This lib includes the following github repositories - [filepond](https://github.com/pqina/filepond) - [react-filepond](https://github.com/pqina/react-filepond) - [filepond-plugin-file-encode](https://github.com/pqina/filepond-plugin-file-encode) - [filepond-plugin-file-metadata](https://github.com/pqina/filepond-plugin-file-encode) - [filepond-plugin-file-poster](https://github.com/pqina/filepond-plugin-file-poster) - [filepond-plugin-file-rename](https://github.com/pqina/filepond-plugin-file-rename) - [filepond-plugin-file-validate-size](https://github.com/pqina/filepond-plugin-file-validate-size) - [filepond-plugin-file-validate-type](https://github.com/pqina/filepond-plugin-file-validate-type) - [filepond-plugin-image-crop](https://github.com/pqina/filepond-plugin-image-crop) - [filepond-plugin-image-exif-orientation](https://github.com/pqina/filepond-plugin-image-exif-orientation) - [filepond-plugin-image-preview](https://github.com/pqina/filepond-plugin-image-preview) - [filepond-plugin-image-resize](https://github.com/pqina/filepond-plugin-image-resize) - [filepond-plugin-image-transform](https://github.com/pqina/filepond-plugin-image-transform) - [filepond-plugin-image-validate-size](https://github.com/pqina/filepond-plugin-image-validate-size)
# Rapid 快速開發模組(by gamtable) 簡化一般常用的功能,讓用戶可以快速開發。 ## Why use Rapid? 為什麼要用Rapid呢? 有些人可能問:為什麼要用Rapid呢?</br> Rapid又有什麼好處呢?</br></br> Rapid把使用對象設在國中生,把功能的複雜的程度大量簡化,當您載入了Rapid,就可以很輕鬆地做出很多東西。</br> 一些很複雜的東西(比如是loadber、按鈕等等),在Base中都沒沒有提供,但Rapid不但提供了以上功能,我們還把功能整合、中文化。</br></br></br></br> <h3>學習程式?就是如此簡單。</h3> ## Start 開始使用 在使用模組之前,必須在右方的"加載模組"載入本模組。<br> 在編輯時,輸入 **CG.Rapid.**就可以使用,以下為例子: ```typescript export class App { constructor() { CG.Rapid.system.addResource('圖片1','圖片2','圖片3'); //加載資源 } } ``` **注意1:**本模組已事先載入Base的模組,用戶不必重新載入。<br> **注意2:**用戶可以在"討論"提出意見。開發本模組時是根據團隊團員不擅長之處開發,不一定可以涵蓋所有用戶。<br> **注意3:**後續版本會閞發類似光暈同人陣的環境,閞發者可以在OwnGame.ts找到所需函數(未開發完成,現階段使用並沒有效果)。 ## Tutorial 一般教學 檢查是不是用手機瀏覽 ```typescript export class App { constructor() { CG.Base.pixi.initialize(800,600); CG.Rapid.fillClr(0xFFFFFF); if (CG.Rapid.system.checkMobile() == true) { CG.Rapid.text('這是手機用戶',100,100) } else { CG.Rapid.text('這是電腦用戶',100,100) } } } export const APP: App = new App(); ``` 列出一段文字 ```typescript export class App { constructor() { CG.Base.pixi.initialize(800,600); CG.Rapid.fillClr(0xFFFFFF); CG.Rapid.text('列出一段文字',100,100); } } export const APP: App = new App(); ``` 放置圖片 ```typescript export class App { constructor() { CG.Rapid.system.addResource('圖片1'); //要先加載圖片 CG.Base.pixi.initialize(800,600); CG.Base.resourceManager.load(() => { let myImage = CG.Rapid.img('圖片1'); //放置圖片 CG.Base.pixi.root.removeChild(myImage); //移除圖片 }; } } ``` 放置按鈕 ```typescript export class App { constructor() { CG.Rapid.system.addResource('圖片1'); //要先加載圖片 CG.Base.resourceManager.load(() => { let newButton = CG.Rapid.GUI.button(10,10,'圖片1',() => { console.log('點下去就會say hi!'); }); //放置按鈕 CG.Base.pixi.root.removeChild(newButton); //移除按鈕 }; } } ``` ## Authors 作者 * **[gamtable](/dev/profile/gamtable)**
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